วันเสาร์ที่ 7 มกราคม พ.ศ. 2555

Have You Tried Using Vedic Multiplication Before?

The word Vedic refers to the Vedas. Veda or simplified as knowledge was acquired by the great Hindu seers and saints during their intense meditation phases in forests. Hence, Vedic multiplication has many interesting aspects. It is especially useful when you're dealing with large numbers - the kind that would be wrangled with a calculator or even long multiplication if you're from an older generation.

Vedic Mathematics got the attention of famous mathematicians after the publication of the book entitled Vedic Mathematics in 1965. Since then, many mathematicians in the West especially the UK and India have delved deeper and wrote various books to help schoolchildren and teachers alike. We're still learning but the main techniques are readily available and what's more, they're easy to understand and use to get quick results, which is definitely an important factor.

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Some of them are Discover Vedic Mathematics, Triples and The Natural Calculator. In fact, you can even download e-books on Vedic Mathematics. The sutras as they are called help people to carry out multiplication using simple formulas based on certain patterns.

For example, multiplying a digit, which ends with the number five with another digit, which ends with number five, always gives a sum that ends with five. Modern mathematics does not offer shortcuts. Therefore, instead of carrying out tedious calculations or simply using the electronic calculator, you can still perform multiplications using simple formulas, which make multiplication much easier and even do it mentally if you want.

Teaching children Vedic multiplication is a good way of helping to develop their brains. By doing mental sums, a child may increase his or her thinking capacity in a general sense. Therefore, it is not surprising that some schools in London and India are actively using Vedic Mathematics in their syllabus.

Because electronic calculators are allowed in modern mathematics, there are some students who are dependent on a calculator to do simple multiplication sums. It does not matter whether you are a teacher or parent. You can learn some basic formulas easily enough through the worldwide web, downloading e-books on Vedic Mathematics or simply buying the hard copy books.

Then, you can use such knowledge to teach your children or schoolchildren. It might even be beneficial to you personally. One thing I can almost guarantee is that learning vedic math is fun, something that it's not always possible to claim for older math methods.

Have You Tried Using Vedic Multiplication Before?

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Vtech's InnoPad - A Revolution in the Children's Electronics Market

With Apple's iPad firmly established as the benchmark for all adult tablet style computers, it was pretty obvious to us that it wasn't going to be long before a big toy manufacturer came up with a children's version. Vtech's InnoPad is just that invention - and it looks set to raise the bar on children's electronic entertainment products. Most importantly, the tough outer plastic casing is designed to be as 'kid proof' as possible to survive the inevitable rough and tough treatment it's likely to receive amongst kids that may argue over 'who's turn next'!

Great looking, fun to use and designed for children as young as four years old, the InnoPad is packed with fancy features that are available on the ultra-bright, 5-inch touch-screen display. For the technical minded there are plenty of integrated applications such as an address book and calendar for keeping track of all those important appointments. That's only the start though; InnoPad also has a notepad function, a calculator and an in-built MP3 player for all the favourite tunes and talking books. It's great as a games machine too, with a slot for VTech games cartridges based on popular children's animations and cartoons. An in-built tilt sensor means that kids can get the maximum amount of fun during games play. Microphone and headphone jacks are also included in this amazingly highly specified toy.

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Running out of memory needn't be a problem with the InnoPad. An SD slot can be used for providing extra memory, and a USB connection means that parents can connect it to the home PC or Mac and download extra stuff from a dedicated resource website from Vtech.

In addition to all this functionality, VTech's InnoPad features built-in strategy games, an art studio and an e-book reader. Best of all though... If children have the Vtech Kidizoom 3D or Kidizoom Twist cameras they can transfer their images onto the InnoPad and manipulate them on the big bright screen. We can see kids having hours of educational fun on Vtech's awesome InnoPad from the moment the box is ripped open, and with plenty of integrated features to get started with.

Vtech's InnoPad - A Revolution in the Children's Electronics Market

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Create Computer Games - Get Started on Creating Your Own Virtual Worlds

I’ve always loved video games, ever since I first played them on a friend’s computer in the afternoon after elementary school. There’s something almost magical about the fact that we can move images around and interact with virtual worlds, a living fantasy presented for us to interact with however we please. I’ve also always wanted to make games myself but, until recently, didn’t have the technical knowledge to do so. Now, I’m a second year software engineering student, so if I weren’t able to code a game without too many dramas there’d be something drastically wrong. But what about the common person: the person for whom the term ‘memory leak’ conjures up images of their grandfather, ‘pipeline’ is where the water flows, and ‘blitting’ is unheard of? Well, everyone can get in on the game creation process, and you don’t even need to learn ‘real’ programming to do so.

So where do games start? With an idea. Games, like all fiction, require an idea to be successful. Sure, in the same way you can just sit down and write a story without foresight, you can jump on in and slap a game together. However, unless you get ridiculously lucky, the best works are usually the ones that have been well thought out beforehand.

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There are two methods of planning a project. You can start from a known technological standpoint and build your project on top of that or you can just go for the design, add as many features and ideas as you like, and then remove the ones that you can’t use when you’ve decided on the technology you’re going to implement the game with. In general, the second type is probably the best one to go with when designing games. When you’re first starting out however, the first option will save you many headaches.

So, for a first game you’re going to want a pretty simple idea. Don’t get me wrong, crazy-go-nuts game ideas are fantastic, and there should be more of them out there, but you’re not going to be able to create a real world simulator with fifty billion virtual people all interacting real time with your actions having a butterfly effect on the future of the virtual universe when it’s just your first game. Really. Many people try it; none that I know of have succeeded. Imitation is the best way to start out. Simple games such as ‘Space Invaders’, ‘Tetris’, ‘Pacman’ or even ‘Pong’ are great places to start. All are largely simple to create but have some inherent challenges. ‘Pacman’ for example, requires path finding for the ghosts. I recommend that you start even simpler than that for your very first attempt. ‘Space Invaders’ is a nice point to jump in. You can make a simple, complete game without much effort and it’s almost infinitely extensible.

If you’re stuck for an idea, pick a genre that you enjoy. Do you love adventure games such as ‘Monkey Island’, ‘Grim Fandango’, ‘Space Quest’, ‘King’s Quest’ etc.? Design one of those. Are you into fighting games like ‘Street Fighter’, ‘Tekken’, ‘Soul Calibur’, ‘Mortal Kombat’ and so on? Come up with an idea for that. Do you like first person shooters such as ‘Quake’, ‘Half Life’ or ‘Doom’? I don’t recommend it as a first project, but you can always give it a go. Feel free to be as generic as you like, this is a learning experience after all.

Now that you have your idea it’s time to flesh it out. Don’t worry about the technology or the fact that you may not know how to actually implement a game just yet, just grab yourself some paper and a pencil and go crazy with ideas. Describe the main characters, game play, goals, interactions, story, and key mappings, anything you can think of. Make sure you have enough detail so that someone can read through the notes and play through the game in their head with relative accuracy. Changing game design during the coding process is almost always a bad idea. Once it’s set, it should remain set until the tweaking phase (I’ll go into this more later) or you’re likely to enter ‘development hell’, where the project goes on and on; more and more work is done with less and less outcome.

At the end of this period of your game creation, you should have the following:

- A written outline of the game’s characters and possibly a sketch or two (be they space ships, yellow circles, cars or the prince of the dark kingdom of Falgour, you need to know who or what the player will be and who they will compete against)

- A written outline of the story (if there is one, this isn’t too vital for ‘Space Invaders’ or ‘Tetris’, but for ‘Uber Quest: An Adventure of Awesomeness’ it’s a really good idea)

- A description of game play, written or storyboarded. Storyboards are visual representations of ideas. Draw your characters in actions, with arrows showing the flow of action and short written descriptions detailing the events occurring in your image (because some of us aren’t fantastic artists and our images can be a little… open to interpretation…)

Now that you have a fleshed out idea, it’s time to work out how this will all get put together. If you’ve gotten to this point and are worried that you’re going to have to spend years learning complex programming languages in order to implement your idea, fear not! Others have already done the hard yards for you. There are many RAD (Rapid Application Development) Tools available for game creation, a number of which are available for free online. Some of them still require you to learn a ‘scripting language’ (a simplified programming language made for a specific task) but in general this isn’t too complicated or involved. I’ve compiled a brief list of some of these I have found at the end of the article. The free ones are listed first, organized by game genre.

Well, that should be enough to get you started in the creation of your game. The most important thing to remember once you’ve gotten this far is that you need to complete your game. Many people start a project and then lose interest and it fails, or they keep moving on to one new project after another without finishing anything. Start small, build a working (if simple) game that is, above all else, complete. When you get to this stage you will always have a huge number of things that you wish to change, fix etc. but you’ll get a great feeling from knowing that it is, in its way, finished.

From this point, you can start the tweaking phase. Play your game a few times and ask others to do the same. Take note of what isn’t fun or could be better and change things here. At this stage, it is more important than ever to keep backups of previous versions so that if a change doesn’t work you can go back and try something different without losing any of your work. It is at this point that you can add all new features, improve graphics and sounds, whatever you please, safe in the knowledge that you’re working on a solid foundation.

When you’re happy with your game, why not share it with the world? There are many cheap or free places out there for you to host your files on and then you can jump on link lists and forums and let everyone know about your creation. Well, I hope that this has been a helpful introduction into the art of creating games. It’s a great deal of fun, and can open whole new avenues of creative expression for you to explore. Jump in and have fun!

Links:

General Game Creation:
(Tools that allow easy creation of many different game types)
Game Maker: http://www.gamemaker.nl
MegaZeux: http://megazeux.sourceforge.net/

Adventure Games:
(Games such as Monkey Island, King’s Quest, Space Quest etc.)
Adventure Game Studio: [http://www.bigbluecup.com]
AGAST: http://www.allitis.com/agast/
3D Adventure Studio: http://3das.noeska.com/
ADRIFT (for text adventures): http://www.adrift.org.uk/

Role Playing Games (RPGs):
(Games such as Final Fantasy, Breath of Fire, Diablo)
OHRPG: http://www.hamsterrepublic.com/ohrrpgce/
RPG Toolit: http://www.toolkitzone.com/

Fighting Games:
(Games such as Street Fighter, Mortal Kombat, Tekken, Soul Calibur etc.)
KOF91: http://sourceforge.net/projects/kof91/
MUGEN (unfortunately the site is largely in French): http://www.streetmugen.com/mugen-us.html

Side-Scrolling Games:
(Games such as the 2D Mario Games, Sonic the Hedgehog, Double Dragon etc.)
The Scrolling Game Development Kit: http://gamedev.sourceforge.net/

There are many others available as well. One particularly useful site for finding game creation tools is: http://www.ambrosine.com/resource.html

Also of note, although not freeware, are the excellent game creation tools available by Clickteam at: [http://www.clickteam.com/English/]
Klik and Play and The Games Factory in particular are the programs to have a look at and download the free demos of.

If you really want to do things right and program the game yourself, there are some excellent programming resources available at the following locations:

Java Game Programming:
http://fivedots.coe.psu.ac.th/~ad/jg/
http://www.gamedev.net/reference/articles/article1262.asp
http://javaboutique.internet.com/tutorials/Java_Game_Programming/

Visual Basic Game Programming:
[http://markbutler.8m.com/vb-tutorial.htm]

C++ Game Programming:
http://www3.telus.net/alexander_russell/course_dx/introduction_dx.htm
http://www.rit.edu/~jpw9607/tutorial.htm

General Information:
http://www.gamedev.net/
http://www.gamasutra.com/

Create Computer Games - Get Started on Creating Your Own Virtual Worlds

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วันศุกร์ที่ 6 มกราคม พ.ศ. 2555

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LIC Systematic Investment Plan

The LIC systematic investment plan has a huge appeal with the Indian masses as the company is a household name. The SIP LIC mutual fund offers a number of schemes under the titles of equity, debt, balanced, liquid, redeemed and floating. As you already know, LIC is the top insurer in the country.

Also, what makes its one of the best SIP investment plans is India is its NAV options for you i.e. there are available NAV history options for that of Daily NAVs, Monthly, Weekly, Holidays, Historical.

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The LIC mutual funds are ideal for NRIs out of the country to invest.

Invest as minimum as less as Rs.500 or Rs.1000.

LIC offers investor's guide as well as a LIC Mutual Fund Calculator to help you calculate your returns.

You can easily plan your retirement or your finance using the planning medium available on LIC's end.

Since the investment fee is as low as Rs. 500, you can extend your approach to 2 to 3 schemes together including a special Children's investment by LIC.

The LIC systematic investment plan through ECS i.e. electronic clearing service or Auto debit is available online and in only available to the few cities mentioned on the site.

Existing customers need not apply through a common form but just provide their account number.

The LIC mutual funds site promotes a common application form for all its schemes.

Also, along that, is the additional information statement document that can be downloaded by an investor to read about the profile of the company.

If you wish read about all its schemes, download the whole portfolio which holds pdf files with details of all the schemes. The LIC website is a one stop junction for an investor to know everything about their SIP plans.

You can either contact the back or agents and brokers to get your LIC systematic investment plans done.

Next Step - What should you do?

You have to analyze the performance of the various LIC schemes and spot the best to invest.

LIC Systematic Investment Plan

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